sule nur Karaaslan
Level Designer
Hai!
I am a level designer with 2,5 years of professional experience and 2 student projects released on Steam.
I love making things and solving problems.
game Projects
Metro Awakening VR
VR Action Shooter
Ongoing
Unreal Engine 5
~90
PlayStation Store, Meta App Store, Steam
Level Designer
Main Role:
Contributions to project:
- Designed level layouts on paper & built these in Unreal Engine using environment kits. Implemented gameplay elements and iterated with feedback. Polished said levels to get them release ready.
- Assembled individual levels into full chapters, fixed gameplay bugs & blockers.
- Created easy-to-use documentation on gameplay systems for level designers. E.g. How to set up AI patrols in the level.
- Gave presentations on the level building workflow with the aim of ensuring alignment among the level creation team and reducing set-up errors.
Arid
First Person Survival
6 Months
Unreal Engine 4
28
Steam
Game Designer
Main Role:
Contributions to project:
- Designed crafting mechanic and clarified design using visual aid.
- Designed and implemented world narrative pick-up feature using Unreal Blueprints.
- Collaborated with build engineer to set up Steam branches and provided guidelines/documentation for my teammates.
- Coordinated the Steam Game Festival developer let’s play streams.
Project Exhibited
First Person Stealth
8 Months
Unreal Engine 4
30
Steam
Generalist Designer
Main Role:
Contributions to project:
- Assembled questionnaires and surveyed target audience. Used 5 Domains of Play to visualize player motivation.
- Established design for player movement and environment metrics.
- Ensured build showed team progress and organized team wide build reviews.
- Coordinated the Steam Game Festival developer let’s play streams.
Reptoads
CO-OP PVE Card Game
2 Months
Custom Engine
25
N/A
Systems Designer, Content Designer
Main Role:
Contributions to project:
- Created a detailed flowchart of gameplay for engine functionality implementation.
- Utilized paper prototypes to test gameplay.
- Developed system for boss attack patterns in alignment with engine constraints.
- Collaborated with 2D artist on card visuals and conducted readability tests.
Skills and software
Skills
Balancing
Adjusting gameplay metrics based on playtests
Creativity
Able to think of outside the box solutions to problems
Playtesting
Coordinating and conducting tests with target audience
Collaboration
Able to work in a multidisciplinary team
Design Documentation
Creating and maintaining design documentation
Rapid Prototyping
Using paper or engine
Communication
Proficiency in English, writing and speaking
Flowcharts
Visualizing gameplay using flowcharts
Visual Scripting
Implementing gameplay functions
Software
Unreal Engine 5
Proficient
Microsoft Office
Proficient
Jira
Competent
Unreal Engine 4
Proficient
Google Suite
Proficient
Adobe Photoshop
Competent
Perforce
Proficient
Steamworks
Proficient
GitHub
Competent
About Me
For as long as I can remember, I have always played games.
My first console was the PlayStation One which I only had one game for and I remember playing it obsessively. Gaming has always been a hobby but I never considered that it could be a career path one could follow.
Years later, I am a graduate from Breda University of Applied Sciences and work as a level designer. To say that dreams can come true is an understatement. I love this industry and I love being a part of it.